I definitely think the game is worth giving a shot, as it is very beautiful and entertaining if you can overlook its flaws. Between buying useless items, losing leveled characters and unclear purpose from having anyone in your caravan the system is a little disappointing. Also, the currency in the game, "renown," is a little too scarce, making you choose between feeding your caravan, buying items or leveling characters. Reportedly all battles are scaled to how many warriors you have, so that doesn't really make a big difference, and having more refugees just means more mouths to feed with no real change in story, rewards or outcome. First, there doesn't really seem to be any purpose, upside or reward for having people in your caravan. Also as part of the caravan you have several fighters and refugees with you that rely on you purchasing supplies to feed them with "renown." This leads to a couple of issues. This type of random punishment is a little upsetting especially if you've been leveling a character or are attached to their play style. For example there are quite a few scenes where the wrong choice can end in a permanent character death and you just never see it coming. Banner Saga on the other hand gives you choices with sometimes random outcomes. Also (usually), if you "fail" one of these scenes the results penalize you in what seemed like a fair way that you could recover from given some time. This at least gives you a little direction during these scenes. King of dragon pass used a unique system during their "dialogue choice" scenes where you can select every member of your ring to give you advice and hints on what each different option will do. After playing through the game I don't really think this is a valid comparison. As a huge King Of Dragon Pass fan I picked this game up immediately based on reports that it had some similar elements. The other major part of the gameplay is the "caravan." You basically watch your caravan traveling across the world and random events pop up giving you choices. Even with some leveled up characters by the end of the game fights still took a decent chunk of time, and never really felt satisfying. This leads to a very strange dynamic where if any of your characters are damaged they become serious dead weights. Strength-armor=strength damage, or you can choose to attack someones armor. In Banner Saga, units have two meters, armor and strength. This can be somewhat circumvented by "disabling" units using the strength system. What this means is that every time you kill an enemy unit, the remaining units get "extra turns," which can lead to you inadvertently "hasting" powerful enemies after killing weaker ones. Each side takes turns moving a single unit. It is a very unique (and strange) take on turn based combat. As much as I tried, I am not a fan of the combat system. For others it may just be painful knowing how much potential this game has. Unfortunately there are a few glaring issues that may make this a dealbreaker for some. The music is excellent, the story somewhat compelling, the world is very creative and unique and the art is fantastic. The music is excellent, the First off, I'll say I mostly enjoyed this game and played it through while putting it down very infrequently. There are so many different fighters with different abilities and leveling them each up and increasing their stats is an absolute job, An original masterpiece which proves that listening to your fans can really pay off … Expandįirst off, I'll say I mostly enjoyed this game and played it through while putting it down very infrequently. The turn based system is nailed to an absolute tee. And I haven't even mentioned the battle system yet. As the game goes on your scope as a leader takes on an even greater role and the tactics get more and more in depth. There's some very old school about the experience too, a lot of it being very text based. Bethesda and Telltale games have given me taste of decision making and in game consequences and this nails that gaming aspect perfectly. After playing Double Take's new kickstarter project I was optimistic about this one, but this is exactly the kind of game I want to play, Bioware. After playing Double Take's new kickstarter project I was optimistic about this one, This is a such a well thought out game on every level. This is a such a well thought out game on every level.
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